Beginner's Guide

Terrain & Resources

Every tile keeps a secret until you tend it. Learning to read the land — and to gamble on what it hides — is half the economy.

The three working families

Land you can work comes in three families, each feeding one resource and one recipe line:

FamilyResourceStructures
FieldsfoodGranary → Farm → Well
ForestwoodLumber Camp → Hardwood Grove → Tapping Line
HillsoreQuarry → Mineshaft → Deep Shaft

Water is scenery in the current game — you cannot tend it or build on it. Mountains block movement.

Food, wood, and ore are parallel currencies of equal worth: each buys the soldiers of its own line (militia and friars eat food, archers and catapults want wood, swordsmen and knights want ore). No family is "the good one" — what matters is having income at all, and eventually more than one family so more of the roster is open to you.

Subtypes: the face-down cards

Every workable tile has a hidden subtype — revealed the moment you tend it:

  • Fields hide grain (common), livestock, or a water vein.
  • Forest hides timber (common), hardwood, or sap.
  • Hills hide stone (common), an ore seam, or coal.

The common subtype feeds the basic recipe; the rare ones unlock the +2 and +3 tiers. You can see a revealed subtype's icon sitting on the tile ever after. This is the little push-your-luck game inside the economy: you never know quite what you're tending toward, and a lucky coal reveal can reroute a whole city's plan.

Special resources: the surprises

Rarer than subtypes, some tiles hide a special resource — invisible to everyone until someone tends the tile. Discovery is a small event: a card, a name, and usually a new door opening, because specials gate the better soldiery:

SpecialUnlocks
Iron DepositSpearman, Swordsman, Knight
Wild HorsesLight Cavalry, Knight, Mounted Archer
Ancient ScrollsArcher, Catapult, Mounted Archer
HerbsFriar
Carved StoneMonk

The rule is possession by use: the unit stays recruitable while you have a worker tending that special tile. Lose the tile, lose the recruitment (units already fielded survive).

Full details and discovery art in the Resources & Specials reference.

Star fragments

The rarest thing in the land is a wild star fragment — a lost point of the broken star. Tend it and it counts toward victory, exactly like a capital's star. Wild fragments are the cheapest star you will ever take: no siege, no war, just a tend. If you scout one, claiming it outranks nearly everything else you could be doing.