Reference

All Structures

Structures are crafted, never placed: tend tiles until their subtypes match a recipe’s shape, then assemble. Structures are your only income.

Fields — food

Shape: Bend of 3 of 3 tended tiles.

Granary
Granary
Grain laid up against the lean year. The Long Night taught us. Never unready again.
+1 food/turnBuild: 1 AP

Needs: 3× grain Grain

Farm
Farm
Furrow and fence. Seed and beast. The sky keeps its own counsel.
+2 food/turnBuild: 2 AP

Needs: 2× grain Grain · 1× livestock Livestock

Well
Well
Send the rope down. Cold water from the dark. The fields drink and are doubled.
+3 food/turnBuild: 3 AP

Needs: 2× grain Grain · 1× water_sub Water

Forest — wood

Shape: Line of 3 of 3 tended tiles.

Lumber Camp
Lumber Camp
Fell them in their order. Read the grain of each. The forest gives and grows again.
+1 wood/turnBuild: 1 AP

Needs: 3× timber Timber

Hardwood Grove
Hardwood Grove
Plant what we will not cut. Our children will. Let it stand long.
+2 wood/turnBuild: 2 AP

Needs: 2× timber Timber · 1× hardwood Hardwood

Tapping Line
Tapping Line
Wound the bark gently. The slow amber comes. Patience is also a harvest.
+3 wood/turnBuild: 3 AP

Needs: 2× timber Timber · 1× sap Sap

Hills — ore

Shape: Triangle of 3 of 3 tended tiles.

Quarry
Quarry
Stone from stone. Count every load. The hills keep their own tally.
+1 ore/turnBuild: 1 AP

Needs: 3× stone Stone

Mineshaft
Mineshaft
Follow the seam down. Lamps against the dark. Come up richer.
+2 ore/turnBuild: 2 AP

Needs: 2× stone Stone · 1× ore_sub Ore

Deep Shaft
Deep Shaft
Past where the lamps reach. The seam runs deeper. So do we.
+3 ore/turnBuild: 3 AP

Needs: 2× stone Stone · 1× coal Coal