Reference
All Structures
Structures are crafted, never placed: tend tiles until their subtypes match a recipe’s shape, then assemble. Structures are your only income.
Fields — food
Shape: Bend of 3 of 3 tended tiles.
Granary
Grain laid up against the lean year. The Long Night taught us. Never unready again.
+1 food/turnBuild: 1 AP
Needs: 3×
Grain
Farm
Furrow and fence. Seed and beast. The sky keeps its own counsel.
+2 food/turnBuild: 2 AP
Needs: 2×
Grain · 1×
Livestock
Well
Send the rope down. Cold water from the dark. The fields drink and are doubled.
+3 food/turnBuild: 3 AP
Needs: 2×
Grain · 1×
Water
Forest — wood
Shape: Line of 3 of 3 tended tiles.
Lumber Camp
Fell them in their order. Read the grain of each. The forest gives and grows again.
+1 wood/turnBuild: 1 AP
Needs: 3×
Timber
Hardwood Grove
Plant what we will not cut. Our children will. Let it stand long.
+2 wood/turnBuild: 2 AP
Needs: 2×
Timber · 1×
Hardwood
Tapping Line
Wound the bark gently. The slow amber comes. Patience is also a harvest.
+3 wood/turnBuild: 3 AP
Needs: 2×
Timber · 1×
Sap
Hills — ore
Shape: Triangle of 3 of 3 tended tiles.
Quarry
Stone from stone. Count every load. The hills keep their own tally.
+1 ore/turnBuild: 1 AP
Needs: 3×
Stone
Mineshaft
Follow the seam down. Lamps against the dark. Come up richer.
+2 ore/turnBuild: 2 AP
Needs: 2×
Stone · 1×
Ore
Deep Shaft
Past where the lamps reach. The seam runs deeper. So do we.
+3 ore/turnBuild: 3 AP
Needs: 2×
Stone · 1×
Coal