Reference

All Units

Every unit you can field, with the stats the game actually uses. Combat is binary: an attack is only possible when the attacker’s ATK exceeds the defender’s DEF — and then it always kills.

The Settler

settler
Settler
Carry the ember past the last field. Set it down where the dark is. Begin again.
DEF 0MOV 1Cost: 3 action pointsSettle

The settler is paid in action points, not resources — founding is an act of will, not wealth. Every other unit is bought with stockpiled resources.

Soldiery

militia
Militia
Called from the furrows with the harvest half in. No songs for the door-holders. Hold the door.
ATK 1DEF 1MOV 1Cost: 6 foodDash
brute
Brute
Feller of trees, feller of men. One blow. There is no second.
ATK 2DEF 1MOV 1Cost: 6 woodDash
sentry
Sentry
High on the bare hills, watching. Let the night be long. We are longer.
ATK 1DEF 2MOV 1Cost: 6 ore
spearman
Spearman
Iron from the dark of the hills. Set it in the earth. The earth agrees.
ATK 1DEF 3MOV 1Cost: 9 ore

Requires tending: Iron Deposit

swordsman
Swordsman
Iron to break the line. Iron to be the line. The hills paid for both.
ATK 3DEF 3MOV 1Cost: 15 oreDash

Requires tending: Iron Deposit

archer
Archer
Yew from the old forest. The scrolls taught the arc. The sky carries what we cannot.
ATK 2DEF 1MOV 1RNG 2Cost: 9 woodDash

Requires tending: Ancient Scrolls

catapult
Catapult
Stone is patient. The old scrolls are older. Wind it back.
ATK 4DEF 0MOV 1RNG 3Cost: 12 wood + 6 oreSlow

Requires tending: Ancient Scrolls

light_cavalry
Light Cavalry
Born to the open fields. Ride out before the asking. Ride home before the answer.
ATK 2DEF 1MOV 2Cost: 12 foodDashRetreat

Requires tending: Wild Horses

friar
Friar
Herbs cut at dawn in the low woods. No blade, no shield. Yet fewer fall.
ATK 0DEF 0MOV 1Cost: 9 woodInspire

Requires tending: Herbs

monk
Monk
The old stones on the hill still speak. The king sleeps. Sing louder.
ATK 0DEF 0MOV 1Cost: 9 oreRally

Requires tending: Carved Stone

knight
Knight
Iron from the hills, a horse from the fields. The hall is ash. The oath rides on.
ATK 3DEF 3MOV 2Cost: 6 food + 15 oreDashCharge

Requires tending: Iron Deposit and Wild Horses

mounted_archer
Mounted Archer
The horse from the fields, the arc from the scrolls. Loose at the gallop. Let the wind answer.
ATK 2DEF 1MOV 2RNG 2Cost: 6 food + 12 woodDash

Requires tending: Wild Horses and Ancient Scrolls

Abilities

AbilityEffect
DashMove then attack in the same turn
ChargeIf this unit kills its target, it may attack again
RetreatCan disengage from adjacent enemies without penalty
SlowCannot move and attack in the same turn
SettleFound a new settlement on this tile
RallyGrants +1 attack to adjacent friendly military units
InspireGrants +1 defense to adjacent friendly military units