Reference
All Units
Every unit you can field, with the stats the game actually uses. Combat is binary: an attack is only possible when the attacker’s ATK exceeds the defender’s DEF — and then it always kills.
The Settler
Settler
Carry the ember past the last field. Set it down where the dark is. Begin again.
DEF 0MOV 1Cost: 3 action pointsSettle
The settler is paid in action points, not resources — founding is an act of will, not wealth. Every other unit is bought with stockpiled resources.
Soldiery
Militia
Called from the furrows with the harvest half in. No songs for the door-holders. Hold the door.
ATK 1DEF 1MOV 1Cost: 6 foodDash
Brute
Feller of trees, feller of men. One blow. There is no second.
ATK 2DEF 1MOV 1Cost: 6 woodDash
Sentry
High on the bare hills, watching. Let the night be long. We are longer.
ATK 1DEF 2MOV 1Cost: 6 ore
Spearman
Iron from the dark of the hills. Set it in the earth. The earth agrees.
ATK 1DEF 3MOV 1Cost: 9 ore
Requires tending: Iron Deposit
Swordsman
Iron to break the line. Iron to be the line. The hills paid for both.
ATK 3DEF 3MOV 1Cost: 15 oreDash
Requires tending: Iron Deposit
Archer
Yew from the old forest. The scrolls taught the arc. The sky carries what we cannot.
ATK 2DEF 1MOV 1RNG 2Cost: 9 woodDash
Requires tending: Ancient Scrolls
Catapult
Stone is patient. The old scrolls are older. Wind it back.
ATK 4DEF 0MOV 1RNG 3Cost: 12 wood + 6 oreSlow
Requires tending: Ancient Scrolls
Light Cavalry
Born to the open fields. Ride out before the asking. Ride home before the answer.
ATK 2DEF 1MOV 2Cost: 12 foodDashRetreat
Requires tending: Wild Horses
Friar
Herbs cut at dawn in the low woods. No blade, no shield. Yet fewer fall.
ATK 0DEF 0MOV 1Cost: 9 woodInspire
Requires tending: Herbs
Monk
The old stones on the hill still speak. The king sleeps. Sing louder.
ATK 0DEF 0MOV 1Cost: 9 oreRally
Requires tending: Carved Stone
Knight
Iron from the hills, a horse from the fields. The hall is ash. The oath rides on.
ATK 3DEF 3MOV 2Cost: 6 food + 15 oreDashCharge
Requires tending: Iron Deposit and Wild Horses
Mounted Archer
The horse from the fields, the arc from the scrolls. Loose at the gallop. Let the wind answer.
ATK 2DEF 1MOV 2RNG 2Cost: 6 food + 12 woodDash
Requires tending: Wild Horses and Ancient Scrolls
Abilities
| Ability | Effect |
|---|---|
| Dash | Move then attack in the same turn |
| Charge | If this unit kills its target, it may attack again |
| Retreat | Can disengage from adjacent enemies without penalty |
| Slow | Cannot move and attack in the same turn |
| Settle | Found a new settlement on this tile |
| Rally | Grants +1 attack to adjacent friendly military units |
| Inspire | Grants +1 defense to adjacent friendly military units |